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	<title>Comments on: Assassins Creed-RELOADED</title>
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		<item>
		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-286</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 12 Mar 2008 15:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-286</guid>
		<description>give me a link to where i can buy Assassins creed (anywhere) and i&#039;ll kiss your feet.</description>
		<content:encoded><![CDATA[<p>give me a link to where i can buy Assassins creed (anywhere) and i&#8217;ll kiss your feet.</p>
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		<title>By: anton</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-259</link>
		<dc:creator>anton</dc:creator>
		<pubDate>Thu, 06 Mar 2008 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-259</guid>
		<description>oh and sorry, about the game beeing released. I&#039;ve got a friend in canada who bought it. so PLEASE watch where u&#039;re posting you statements and shit. litteraly shit.</description>
		<content:encoded><![CDATA[<p>oh and sorry, about the game beeing released. I&#8217;ve got a friend in canada who bought it. so PLEASE watch where u&#8217;re posting you statements and shit. litteraly shit.</p>
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		<title>By: anton</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-258</link>
		<dc:creator>anton</dc:creator>
		<pubDate>Thu, 06 Mar 2008 00:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-258</guid>
		<description>i&#039;m full of shit just becouse i&#039;m beeing more informed then you?&lt;br/&gt;dude, get youself some info before posting a comment like that.&lt;br/&gt;and about Eidos, sorry but that just aint right :P&lt;br/&gt;must have thought of something else while writing^^ of course i was talking about Ubisoft.&lt;br/&gt; about you worthless piece of shit post; Read this and die.&lt;br/&gt;Google on the Jerusalem problem and you will find the exact same things that i&#039;ve already written here. so stfu plx :)&lt;br/&gt;&lt;br/&gt;ps. the following is NOT originally written by me&lt;br/&gt;&lt;br/&gt;&quot;OK... so it is as I feared. As we all know, the PC version is the Director&#039;s Cut, and it has several new mission types. I was hoping the guys at Ubisoft added these NOT in the specific .forge level files, but in an external file that is accessed for mission generation.&lt;br/&gt;&lt;br/&gt;It is not so.&lt;br/&gt;&lt;br/&gt;The programmers at Ubisoft, in their infinite wisdom, have decided that this is not the way they want to code their engine. They do not want to reuse code and resources or, God forbid, make it easier for themselves when the time comes to support this game and patch it. They refuse to design their engine along industry lines and have universal resource packs and only changing assemblies for platform deployment (the way UE3.0, Viscous Engine and Vision Engine do it). No. they lump it all together and make life harder for themselves for absolutely no reason. As a side effect, it screws our idea of replacing the two faulty files (the Jerusalem and Arsuf .forge files) with the ones from the X360 version.&lt;br/&gt;&lt;br/&gt;The whole .forge format is ridiculously stupid. I&#039;ve been reading most of them during the last several hours, and they just throw everything they&#039;re fraking able into it. Get a hex editor and open, for instance, the Damascus .forge file. The format is pretty simple:&lt;br/&gt;&lt;br/&gt;1. scimitar string&lt;br/&gt;2. zeroed bytes&lt;br/&gt;3. hashed header&lt;br/&gt;4. zeroed bytes&lt;br/&gt;5. real header (contains a list of resources in the file)&lt;br/&gt;6. zeroed bytes&lt;br/&gt;7+ definitions of the resources separated by zeroed bytes&lt;br/&gt;&lt;br/&gt;The point is, they put everything in these .forge files. The Damascus file alone has diffuse textures, alpha maps, cube maps, code blocks, material properties, mocap data, _foliage_ entity descriptors... you name it, they&#039;ve put it in there. The format is basically a wrapper for anything they desire, which goes contrary to pretty much every game engine design concept I know of.&lt;br/&gt;&lt;br/&gt;This also means that the mission subroutines are also in the .forge files (search for &quot;quest&quot; in the Damascus .forge file and you&#039;ll see the datablocks that hold the code). And so the PC-specific missions are also in there. And the X360 .forge files do not have these extra missions, so when we try replace the corrupt files with them, the exe basically crashes with &quot;unresolved external symbol&quot; errors (you can&#039;t see these without a debugger) because it can&#039;t find those code blocks.&lt;br/&gt;&lt;br/&gt;Point being, our lovely idea of swapping the corrupted files with the X360 ones fails. It really should have worked, and it would have had the Scimitar Engine been designed like every other modern engine today.&lt;br/&gt;&lt;br/&gt;In case you&#039;re wondering, this poor design is also the cause of the 2GB RAM minimum requirements, and 3GB for the recommended: the WHOLE .forge file needs to be loaded into memory if they want to use anything in it, they can&#039;t just load the parts they need (which is the sensible, rational and common way of doing it) because it&#039;s all one big file. You need the DataPC file in memory (200MB), the sounds .forge files (600 MB combined), and whatever level file you are in currently (usually around 700MB). For instance, wherever you are in the game, the game has loaded ALL of the sounds from ALL of the levels, even if you&#039;re in the main menu.&lt;br/&gt;&lt;br/&gt;That&#039;s the single most retarded idea I have ever seen in engine design. &quot;</description>
		<content:encoded><![CDATA[<p>i&#8217;m full of shit just becouse i&#8217;m beeing more informed then you?<br />dude, get youself some info before posting a comment like that.<br />and about Eidos, sorry but that just aint right :P<br />must have thought of something else while writing^^ of course i was talking about Ubisoft.<br /> about you worthless piece of shit post; Read this and die.<br />Google on the Jerusalem problem and you will find the exact same things that i&#8217;ve already written here. so stfu plx :)</p>
<p>ps. the following is NOT originally written by me</p>
<p>&#8220;OK&#8230; so it is as I feared. As we all know, the PC version is the Director&#8217;s Cut, and it has several new mission types. I was hoping the guys at Ubisoft added these NOT in the specific .forge level files, but in an external file that is accessed for mission generation.</p>
<p>It is not so.</p>
<p>The programmers at Ubisoft, in their infinite wisdom, have decided that this is not the way they want to code their engine. They do not want to reuse code and resources or, God forbid, make it easier for themselves when the time comes to support this game and patch it. They refuse to design their engine along industry lines and have universal resource packs and only changing assemblies for platform deployment (the way UE3.0, Viscous Engine and Vision Engine do it). No. they lump it all together and make life harder for themselves for absolutely no reason. As a side effect, it screws our idea of replacing the two faulty files (the Jerusalem and Arsuf .forge files) with the ones from the X360 version.</p>
<p>The whole .forge format is ridiculously stupid. I&#8217;ve been reading most of them during the last several hours, and they just throw everything they&#8217;re fraking able into it. Get a hex editor and open, for instance, the Damascus .forge file. The format is pretty simple:</p>
<p>1. scimitar string<br />2. zeroed bytes<br />3. hashed header<br />4. zeroed bytes<br />5. real header (contains a list of resources in the file)<br />6. zeroed bytes<br />7+ definitions of the resources separated by zeroed bytes</p>
<p>The point is, they put everything in these .forge files. The Damascus file alone has diffuse textures, alpha maps, cube maps, code blocks, material properties, mocap data, _foliage_ entity descriptors&#8230; you name it, they&#8217;ve put it in there. The format is basically a wrapper for anything they desire, which goes contrary to pretty much every game engine design concept I know of.</p>
<p>This also means that the mission subroutines are also in the .forge files (search for &#8220;quest&#8221; in the Damascus .forge file and you&#8217;ll see the datablocks that hold the code). And so the PC-specific missions are also in there. And the X360 .forge files do not have these extra missions, so when we try replace the corrupt files with them, the exe basically crashes with &#8220;unresolved external symbol&#8221; errors (you can&#8217;t see these without a debugger) because it can&#8217;t find those code blocks.</p>
<p>Point being, our lovely idea of swapping the corrupted files with the X360 ones fails. It really should have worked, and it would have had the Scimitar Engine been designed like every other modern engine today.</p>
<p>In case you&#8217;re wondering, this poor design is also the cause of the 2GB RAM minimum requirements, and 3GB for the recommended: the WHOLE .forge file needs to be loaded into memory if they want to use anything in it, they can&#8217;t just load the parts they need (which is the sensible, rational and common way of doing it) because it&#8217;s all one big file. You need the DataPC file in memory (200MB), the sounds .forge files (600 MB combined), and whatever level file you are in currently (usually around 700MB). For instance, wherever you are in the game, the game has loaded ALL of the sounds from ALL of the levels, even if you&#8217;re in the main menu.</p>
<p>That&#8217;s the single most retarded idea I have ever seen in engine design. &#8220;</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-255</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 05 Mar 2008 01:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-255</guid>
		<description>Eidos? has been released? man u full o shite!</description>
		<content:encoded><![CDATA[<p>Eidos? has been released? man u full o shite!</p>
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		<title>By: anton</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-250</link>
		<dc:creator>anton</dc:creator>
		<pubDate>Tue, 04 Mar 2008 18:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-250</guid>
		<description>there will not be a new release. this game was released in Canada last week. u can buy it in every EB store. BUT, about the jerusalem issue;  DataPC_jerusalem.forge file is corrupt, damaged, fucked up. This is a fact, it dosn&#039;t work on ANY pc, bought game or DL&#039;ed, the same problem has been noticed on some ps3s as well. Eidos are working to release a patch that will fix this issue and many more as soon as possible.&lt;br/&gt;&lt;br/&gt;The crack fix fixes up a few glitches, freezes and bugs in memoryblock 1, so it&#039;s worth downloading.</description>
		<content:encoded><![CDATA[<p>there will not be a new release. this game was released in Canada last week. u can buy it in every EB store. BUT, about the jerusalem issue;  DataPC_jerusalem.forge file is corrupt, damaged, fucked up. This is a fact, it dosn&#8217;t work on ANY pc, bought game or DL&#8217;ed, the same problem has been noticed on some ps3s as well. Eidos are working to release a patch that will fix this issue and many more as soon as possible.</p>
<p>The crack fix fixes up a few glitches, freezes and bugs in memoryblock 1, so it&#8217;s worth downloading.</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-245</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 03 Mar 2008 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-245</guid>
		<description>The obove wont fix the Jerusalem problem.. You can however play the russian version of the game here is the patch: http://rapidshare.com/files/96483783/Assassins.Creed.Patched-RUS.rar&lt;br/&gt;this won&#039;t be in english but it will let you enter Jerusalem.&lt;br/&gt;&lt;br/&gt;or use a save file were you dont have to play the Jerusalem part.&lt;br/&gt;http://rapidshare.com/files/96450063/Saved_Games.rar&lt;br/&gt;&lt;br/&gt;and i found this but i don&#039;t know if there is any truth to it..&lt;br/&gt;&lt;br/&gt;/////RLD&lt;br/&gt;March 3rd, 2008 &#124; 16:26&lt;br/&gt;&lt;br/&gt;a new release will be out in the next 24 hours. itâ€™s a confirmed information from RLD. thatâ€™s all what can be said now all will be explained and some interesting announcemnt in .nfo file will be added. it seems that one of the groups involved in this release was penetrated.&lt;br/&gt;&lt;br/&gt;Bottom line is : issues with RLD group was solved and a new release will be in 24 hours.&lt;br/&gt;&lt;br/&gt;RLD will be always there for u guys donâ€™t worry.////</description>
		<content:encoded><![CDATA[<p>The obove wont fix the Jerusalem problem.. You can however play the russian version of the game here is the patch: <a href="http://rapidshare.com/files/96483783/Assassins.Creed.Patched-RUS.rar" rel="nofollow">http://rapidshare.com/files/96483783/Assassins.Creed.Patched-RUS.rar</a><br />this won&#8217;t be in english but it will let you enter Jerusalem.</p>
<p>or use a save file were you dont have to play the Jerusalem part.<br /><a href="http://rapidshare.com/files/96450063/Saved_Games.rar" rel="nofollow">http://rapidshare.com/files/96450063/Saved_Games.rar</a></p>
<p>and i found this but i don&#8217;t know if there is any truth to it..</p>
<p>/////RLD<br />March 3rd, 2008 | 16:26</p>
<p>a new release will be out in the next 24 hours. itâ€™s a confirmed information from RLD. thatâ€™s all what can be said now all will be explained and some interesting announcemnt in .nfo file will be added. it seems that one of the groups involved in this release was penetrated.</p>
<p>Bottom line is : issues with RLD group was solved and a new release will be in 24 hours.</p>
<p>RLD will be always there for u guys donâ€™t worry.////</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-241</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 02 Mar 2008 23:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-241</guid>
		<description>http://thepiratebay.org/tor/4055078/Assassins.Creed.FIXED.exe&lt;br/&gt;&lt;br/&gt;Although I haven&#039;t confirmed it, this supposedly fixes the Jerusalem problem.&lt;br/&gt;&lt;br/&gt;Paste the .exe files over the Reloaded ones.&lt;br/&gt;&lt;br/&gt;Doesn&#039;t fix the crash rate though.</description>
		<content:encoded><![CDATA[<p><a href="http://thepiratebay.org/tor/4055078/Assassins.Creed.FIXED.exe" rel="nofollow">http://thepiratebay.org/tor/4055078/Assassins.Creed.FIXED.exe</a></p>
<p>Although I haven&#8217;t confirmed it, this supposedly fixes the Jerusalem problem.</p>
<p>Paste the .exe files over the Reloaded ones.</p>
<p>Doesn&#8217;t fix the crash rate though.</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-240</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 02 Mar 2008 22:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-240</guid>
		<description>The game does not work properly:&lt;br/&gt;&lt;br/&gt;It isn&#039;t possible to travel to/zone into Jerusalem!</description>
		<content:encoded><![CDATA[<p>The game does not work properly:</p>
<p>It isn&#8217;t possible to travel to/zone into Jerusalem!</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-239</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 02 Mar 2008 22:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-239</guid>
		<description>It works mostly fine for me, only thing is that it crashes a lot, but that doesn&#039;t bother due to the auto saving .</description>
		<content:encoded><![CDATA[<p>It works mostly fine for me, only thing is that it crashes a lot, but that doesn&#8217;t bother due to the auto saving .</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-236</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 02 Mar 2008 13:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-236</guid>
		<description>is this really incomplete?&lt;br/&gt;The game seams to work for people with vista but not for people with xp.</description>
		<content:encoded><![CDATA[<p>is this really incomplete?<br />The game seams to work for people with vista but not for people with xp.</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-235</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 02 Mar 2008 10:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-235</guid>
		<description>dont download. works but frequently crash and is incomplet. wait for better release.</description>
		<content:encoded><![CDATA[<p>dont download. works but frequently crash and is incomplet. wait for better release.</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-232</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 01 Mar 2008 19:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-232</guid>
		<description>Works great for me,&lt;br/&gt;using Win Vista w/ dx10!</description>
		<content:encoded><![CDATA[<p>Works great for me,<br />using Win Vista w/ dx10!</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-224</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 01 Mar 2008 03:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-224</guid>
		<description>the crack is not working yet. wait for a crack fix</description>
		<content:encoded><![CDATA[<p>the crack is not working yet. wait for a crack fix</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-221</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 01 Mar 2008 01:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-221</guid>
		<description>I didn&#039;t even think development was finished!</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t even think development was finished!</p>
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		<title>By: Anonymous</title>
		<link>http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-220</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 29 Feb 2008 20:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://scenereleases.info/2008/02/assassins-creed-reloaded.html#comment-220</guid>
		<description>How the hell is this out now?!</description>
		<content:encoded><![CDATA[<p>How the hell is this out now?!</p>
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